
Synopsis
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
Episodes
Season 11E1The Color of the Sky in Your WorldOn the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...43m2E2Not in the CardsThe studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.35m3E3Awesome ToyboxRhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.30m4E4Bringing Back PsychonautsThe studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.20m5E5You’re Public NowPsychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.24m6E6Creative PromisesTim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.35m7E7We’ll Know Where It IsIt's a surprising day at the studio as a beloved team member shares personal news.35m8E8A Couple Years of a Lot of WorkThe Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.48m9E9One ShotDouble Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.51m10E10Bittersweet GravityJames finds his footing with the team and Psychonauts 2's first mental landscape takes shape.36m11E11Not Doing the TypicalDespite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.38m12E12Amnesia FortnightIt's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.64m13E13I Made a GameLeaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.25m14E14Surface TensionFrustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.37m15E15Hard to Get OldTim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.44m16E16Written into a CornerA new art director is hired to help smooth out the relationship between the art and design teams.39m17E17The Heart of Double FineTim's reception of a major award is made bittersweet by the departure of a founding Double Finer.36m18E18What Good Looks LikeFollowing a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.40m19E19I Want More of ThatA wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.40m20E20Brainstormed OutAsif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.28m21E21Much More Drastic ThingsWith time and money running out, Zak struggles to find the path forward.62m22E22Quite an AdventureThe team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.37m23E23Always be ClosingTim struggles to balance his new role as project leader amongst a team of strong personalities.36m24E24Best TeethThe team wraps up their playable demo and has a blast showing the game off to the public for the first time.26m25E25A Different BeastTim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.48m26E26The Amnesia Fortnight MovieAmnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.111m27E27Villians of Crunch ModeIssues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.64m28E28You Have a Resume?Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.42m29E29It’s Looking GrimAs pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.24m30E30Time AwayThe team adjusts to working from home during the pandemic, pushing the release date out even further.29m31E31Making the Best of ItIntense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.27m32E32The Journey They’ve Been OnThe team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.97m33E33We Wrote It DownDouble Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.94m
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